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Can You Paint A 3d Object With An Image

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You tin can use any Photoshop painting tools to pigment directly on a 3D model but every bit you lot would on a 2D layer. Employ selection tools to target specific model areas or let Photoshop identify and highlight paintable areas. 3D carte commands let y'all clear abroad areas of a model to admission interior or hidden portions for painting.

When painting direct on the model, y'all can choose which underlying texture map to apply paint to. Typically paint is applied to the diffuse texture map, which gives a model textile its color properties. Yous tin can too paint on other texture maps, such as the bump map or opacity map. If you paint on an surface area of the model that lacks the type of texture map you're painting on, a texture map is automatically created.

Bachelor 3D painting methods

Different painting methods are appropriate for different use cases. Photoshop provides the following 3D painting methods:

Alive 3D Painting: (Default in Photoshop) Brush strokes made in the 3D model view or the texture view are reflected in real time in the other view. This 3D painting method offers high performance and minimum baloney.


Layer Projection Painting: The Slope tool and filters use this painting method. The Layer Projection Painting method involves merging a painted layer with the underlying 3D layer. During the merge operation, Photoshop automatically projects the paint onto the appropriate target textures.


Projection Painting: (Default in Photoshop Extended CS6) Projection Painting is suitable for painting multiple textures simultaneously or for painting the seam between two textures. All the same, in general, information technology is a lower-performance painting method and may issue in cracks when you're painting complex 3D objects.

Texture Painting: You can open the second texture and pigment it directly.

Photoshop Live 3D painting
Live 3D Painting

Some tips to paint 3D models

  • If the model area is subconscious, you tin can temporarily cutting abroad surface areas that are blocking your view. Meet Reveal surfaces to paint on.
  • If you are painting on curved or irregular surfaces, you tin can get visual feedback before y'all pigment of which areas can best receive pigment. See Identify paintable areas. You can too ready the paint fall-off angle, which controls the amount of paint applied to angled surfaces. See Ready the paint falloff angle.
  • While painting texture seams, a single brush stamp applies only to one side of the seam. Move the center of the brush across the seam to paint its other side.
  • If you try to pigment on a texture map type that the material doesn't contain, Photoshop prompts y'all to create a map. For data on map types, see 3D Materials settings (Photoshop Extended).

Pigment an object in the Live 3D Painting mode

  1. Open the 3D model in the 3D model view.
  2. Open up the texture certificate that you lot want to pigment. To do then, double-click the name of the texture in the Layers panel.
  3. Select Window > Arrange > Tile to view the 3D model view and the texture certificate side by side.
  4. Using the Brush tool, paint the 3D model or the texture document. Your brush stokes reflect automatically in the other view.

Switch to the Project Painting manner

  1. Create or open a 3D model.
  2. Select 3D > Use Projection Painting.
  3. Paint your 3D model.

In the Master 3D document, Photoshop uses the Projection Painting method by default for painting operations.

Unwrap UVs of a 3D model

Photoshop provides an pick to automatically unwrap UV maps for your 3D model.

  1. Open up the 3D model.
  2. Select 3D > Generate UVs.
  3. The alarm When using Generate UVs, all of the meshes' materials' textures will be flattened is displayed. Click OK to continue.
  4. In the Generate UVs dialog box that appears, choose the following textile and unwrapping options:

Merge Materials

If multiple maps—for case, Diffuse and Bump maps—be on a single mesh, combine them into 1 map.

Case: Combine two different Diffuse maps into one Diffuse map.

If you accept multiple meshes, each of them volition nevertheless have their own map. For example, if yous take three carve up meshes with three Lengthened maps, yous'll still accept three carve up Lengthened maps for each mesh.

Preserve Advent

On a best-attempt ground, maintains the look of the 3D model and its textures when new UVs are generated. If you choose to not enable this selection, the current textures are not preserved.

UV Map Size

Select the required size for the generated UV maps (pixels 10 pixels). Yous have the choice cull 128, 256, 512, 1024, 2048, or 4096.

Low Distortion

Keeps the texture pattern more intact, but can create more than seams on the model surface.

Fewer Seams

Minimizes the number of seams that announced on the model. This tin can produce more stretching or pinching of the texture, depending on the model.

  1. Click OK.
  2. You can view the generated UVs under the Diffuse section in the Layers console.

Subsequently generating UVs for a Fuse model, the model moves from its original position. This is a expected behavior in most rigged models, as the rigged position is unlike from the position of the mesh. The model shifts to the mesh position because the rig is removed when generating UVs for that model.

To preview whatever of the generated UV maps, concord the cursor over the layer detail in the Layers console. To open up the UV map in a separate window, doube-click that layer item.

Target a texture type for painting

You tin target eight unlike texture types for painting:

  1. With your 3D model open, select 3D > Pigment On Target Texture.
  2. Choose the texture type that you want to paint.

In 3D models having multiple textures, simply the texture that you open and start painting on is painted.

Photoshop Choosing Paint On Target Texture from menu
Paint a target texture blazon

Pigment in the unlit mode

You tin can cull to pigment your 3D objects in the unlit style. This mode ignores any lighting in your scene and wraps raw texture information of the appropriate type effectually your 3D objects. Painting in the unlit mode lets you paint without shading and with greater color accuracy.

Follow these steps:

  1. In the 3D panel, select Scene.
  2. In the Properties console, select Surface.
  3. Select Unlit Texture from the Style pop-up menu.

Reveal surfaces to pigment on

For more complex models with interior or hidden areas, you can hide sections of the model for easier access to surfaces you want to paint. For example, to utilise paint to the dashboard of a car model, you tin temporarily cut away the roof or windshield, and then zoom inside the car to get an unobstructed view.

  1. Select an area of the model that you want to cutting away, using a choice tool such as the Lasso or Marquee tool.

  2. Apply whatsoever of the following 3D carte du jour commands to reveal or hide areas of the model:

    Hibernate Nearest Surface

    hides merely the offset layer of model polygons inside the 2D selection. To quickly peel away surface of the model, you tin use this command repeatedly while keeping the option surface area active.

    When hiding surfaces, rotate the model if necessary to position surfaces so that they are perpendicular to your currentview.

    Only Hide Enclosed Polygons

    When selected, the Hide Nearest Surface control only affects polygons that are fully within the pick. When unchecked, ithides whatever polygons touched by the selection.

    Invert Visible Surfaces

    Makes currently visible surfaces invisible, and invisible surfaces visible.

    Reveal All Surfaces

    Makes all hidden surfaces visible once again.

Set the paint falloff angle

When painting on a model, the paint falloff angle controls how much paint is applied to a surface as it curves abroad from the forward-facing view. The falloff angle is calculated based on a "normal", or straight line projecting out from the function of the model surface that faces you. For instance, in a spherical model such equally a soccer brawl, the falloff angle to the exact eye of the brawl equally it faces you is 0 degrees. As the surface of the ball curves away, the falloff angle increases, upwards to 90 degrees at the edges of the brawl.

Photoshop Setting paint falloff angle

A. Center/photographic camera angleB. Minimum angleC. Maximum angleD. Paint fade firstEast. Paint fade end

  1. Choose 3D > 3D Paint Falloff.

  2. Set the minimum and maximum angle settings.

    • The maximum pigment falloff range is 0 - 90 degrees. At 0 degrees, paint is only applied to the surface if it is facing directly forrard, with no drop-off angle. At 90 degrees, paint tin follow a curved surface such as a sphere to its visible edges. At a 45 caste setting, the painted area is express to the areas of the sphere that don't curve abroad at more than 45 degrees.

    • The Minimum falloff angle sets a range within which pigment gradually fades every bit it approaches the maximum falloff angle. For example, if the maximum falloff angle is 45, and the minimum falloff is thirty, pigment opacity decreases from 100 to 0 percent between 30 and 45 degrees of falloff.

Identify paintable areas

Information technology may not be articulate just from looking at a 3D model whether y'all tin can successfully paint on sure areas. Because the model view may not provide a one to i correspondence with the 2d texture itself, applying paint directly to the model is different from directly painting on a 2D texture map. What appears to be a small brush on the model may in fact be much larger in relation to the texture, depending on the resolution of the texture, or how close you are to the model when applying paint.

Good paintable areas are areas where you lot can apply paint or other adjustments to the model surface with the well-nigh consistent and predictable result. In other areas, paint may exist undersampled or oversampled due to your bending or distance from the model surface.

    • Choose 3D > Select Paintable Areas. A choice marquee highlights the best areas for painting on the model.

    • In Scene section of the 3D console, choose Paint Mask from the Preset menu.

      In Paint Mask fashion, white shows areas skilful for painting, bluish shows areas where paint will exist undersampled, and red shows areas where paint volition be oversampled. (To pigment on the model, yous must modify from the Paint Mask return mode to a render mode that supports painting, such as Solid.)

The areas selected by Select Paintable Areas, and the paintable areas shown in Paint Mask way, are partially adamant by the current Pigment Falloff setting. A higher paint falloff setting increases the paintable surface area, a lower setting decreases the paintable area. Run across Set the pigment falloff angle.

Source: https://helpx.adobe.com/photoshop/using/3d-painting-photoshop.html

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